Closed GeorgeS2019 closed 2 months ago
I'm sorry, I will look into this. It is a bit unfortunate, because I need Cython to compile code for all 800+ classes exposed by Godot and that is what takes so long. In the past I failed to combine all classes into a single file due to memory restrictions. I will try to create a minimal version with only 50 or 100 classes. This should make everything more workable
Please note that this takes a while (4 hours for me).
How could users avoid this 4 hours pain?
You could probably try caching those files and reuse them?
I implemented now a build for less files and use caching.
How could users avoid this 4 hours pain?