Closed nikolaydymura closed 1 year ago
GPUImageChromaKeyBlendFilter -> ChromaKeyBlend.glsl - remained uniform vec3 colorToReplace, uniform sampler2D inputImageTexture, uniform sampler2D inputImageTexture2; verify final parameters in GPUImageColorBlendFilter -> ColorBlend.glsl, GPUImageDivideBlendFilter -> DivideBlend.glsl, GPUImageHardLightBlendFilter -> HardLightBlend.glslб GPUImageHueBlendFilter -> HueBlend.glsl, GPUImageLuminosityBlendFilter -> LuminosityBlend.glsl, GPUImageOverlayBlendFilter -> OverlayBlend.glsl, GPUImageSaturationBlendFilter -> SaturationBlend.glsl in android-gpuimage(these filters have conditional constructions and some calculations); GPUImageMixBlendFilter -> MixBlend.glsl in android-gpuimage (don't understand where to copy the code)
Done
GPUImageAddBlendFilter
->AddBlend.glsl
GPUImageAlphaBlendFilter
->AlphaBlend.glsl
GPUImageChromaKeyBlendFilter
->ChromaKeyBlend.glsl
GPUImageColorBlendFilter
->ColorBlend.glsl
GPUImageColorBurnBlendFilter
->ColorBurnBlend.glsl
GPUImageColorDodgeBlendFilter
->ColorDodgeBlend.glsl
GPUImageDarkenBlendFilter
->DarkenBlend.glsl
GPUImageDifferenceBlendFilter
->DifferenceBlend.glsl
GPUImageDissolveBlendFilter
->DissolveBlend.glsl
GPUImageDivideBlendFilter
->DivideBlend.glsl
GPUImageExclusionBlendFilter
->ExclusionBlend.glsl
GPUImageHardLightBlendFilter
->HardLightBlend.glsl
GPUImageHueBlendFilter
->HueBlend.glsl
GPUImageLightenBlendFilter
->LightenBlend.glsl
GPUImageLinearBurnBlendFilter
->LinearBurnBlend.glsl
GPUImageLuminosityBlendFilter
->LuminosityBlend.glsl
GPUImageMixBlendFilter
->MixBlend.glsl
~GPUImageMultiplyBlendFilter
->MultiplyBlend.glsl
GPUImageNormalBlendFilter
->NormalBlend.glsl
GPUImageOverlayBlendFilter
->OverlayBlend.glsl
GPUImageSaturationBlendFilter
->SaturationBlend.glsl
GPUImageScreenBlendFilter
->ScreenBlend.glsl
GPUImageSoftLightBlendFilter
->SoftLightBlend.glsl
GPUImageSourceOverBlendFilter
->SourceOverBlend.glsl
GPUImageSubtractBlendFilter
->SubtractBlend.glsl