nikotine40 / confogl

Automatically exported from code.google.com/p/confogl
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Long RUP wait allows instant infected spawns #106

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Waiting in ready up for x amount of seconds will make it so that the infected 
can spawn before the survivors have left the saferoom when the round goes live. 

Example of why this is a problem: http://www.youtube.com/watch?v=vJLaQR89L84

I'm aware that this is most likely a problem with RUP itself, but since it's a 
part of confogl and directly affects competitive balance I would be grateful if 
you could look into it.  

Original issue reported on code.google.com by maroll...@gmail.com on 21 Oct 2010 at 11:58

GoogleCodeExporter commented 8 years ago
We're aware of this issue and we think we have a way to fix it.

I've found the location of the timer that controls the saferoom opening in the 
Director. We should be able to manipulate it to make the saferoom open 90s 
after readyup finishes.

Also, that's the same video that made us decide to work on the issue :) 
Normally teams are curteous enough to wait for the other team to leave the 
saferoom before attacking.

Original comment by prodigysim@gmail.com on 21 Oct 2010 at 3:43

GoogleCodeExporter commented 8 years ago
Fixed in l4dready on atomic's repo. We'll see how it goes.

Original comment by prodigysim@gmail.com on 27 Oct 2010 at 9:30