Closed GoogleCodeExporter closed 8 years ago
I have attached a "rough" port here.
It will probably need some adjustments to work perfectly with Confogl.
Rotoblin forwards when the main enable cvar (rotoblin_enable) is changed,
however I couldn't find any events for this in Confogl.
Therefore with this patch the module is always on.
Build upon rev3f97f90d50.
Original comment by MrZer...@gmail.com
on 26 Dec 2010 at 4:20
Attachments:
Don just informed me that the module might need some updating, I will take a
look at it soon.
Props still fade after tank pass the control.
Original comment by MrZer...@gmail.com
on 26 Dec 2010 at 6:33
Just had this again on No Mercy 1, the only car (alarm car) in the map
disappeared, it's just ridiculous. As you can guess we lost a lot of points to
this... :/
Original comment by Dynastic...@googlemail.com
on 3 Jan 2011 at 12:35
After discussing this with players in the NA scene there isn't really any
arguments for this to be added. The best offered was "its frustrating".
However "its frustrating" can be applied to anything, like "being deadstopped
is frustrating". The other side has been argued for a lot more strongly.
Having cars disappear add a layer of strategy to the tank. D
http://www.cybergamer.org/forums/thread/p4033737#4033737
I'd love to hear from the EU scene as well, but currently this doesn't seem
something that is wanted. If EU wants it we can add it to Confogl and then ESL
is free to enable it in their config.
Original comment by Canada.R...@gmail.com
on 25 Jan 2011 at 3:22
I'm going to make this "WontFix". However if you collect some information
showing that people are actually interested in this, create a new issue report
and we'll look into it.
Original comment by Canada.R...@gmail.com
on 13 Mar 2011 at 5:05
Original issue reported on code.google.com by
Dynastic...@googlemail.com
on 4 Dec 2010 at 1:53