Closed GoogleCodeExporter closed 8 years ago
How about you request ESL adds a rule saying you aren't allowed to hit the
gong. If they are able to add a rule saying you can't be in the saferoom, it
seems logical that they can add other rules to make this rule feasible.
Original comment by Canada.R...@gmail.com
on 3 Jan 2011 at 1:01
Having ESL change their rules will only affect a certain part of the
competitive community, so I don't see how it's a valid solution.
Original comment by maroll...@gmail.com
on 3 Jan 2011 at 1:41
I don't understand how one ESL rule applies to all Europeans and other rules
only apply to certain people.
Original comment by Canada.R...@gmail.com
on 3 Jan 2011 at 2:22
Sorry Canada but either you misunderstood the point of this report from the
start, or you are intentionally taking one sentence out of context and think
it's what I'm trying to discuss.
Read my original post again please. I brought up the european rules to point
out that europeans playing by ESL rules doesn't fight tanks inside saferoom,
wich makes this tank spawn even harder for people playing by ESL rules. However
I still think the gong feature is awfully unbalanced and something that
shouldn't be in a competitive config. No matter if you're from NA or EU and no
matter what rules you play by, what I'm trying to say remains the same.
This report was created to discuss/possibly do something about the gong
feature. Not to discuss ESL rules.
Original comment by maroll...@gmail.com
on 3 Jan 2011 at 3:48
You could go into the saferoom to help deal with the horde from that gong and
then leave the saferoom afterwards.
Original comment by prodigysim@gmail.com
on 3 Jan 2011 at 4:01
"wich makes this tank spawn even harder for people playing by ESL rules" so if
they play by ESL rules, why wouldn't ESL updating their ruleset stop people
from hitting the game? It is perfectly balanced in NA. Most of the time the
survivors have a molotov or a pipe at that point, so they fall back into the
saferoom and the horde is wasted. Many teams also deliberately take a shot and
hit the game that way so the tank can't do it.
The entire "unbalance" you are talking about is created by ESL ruleset, so it
is their responsibility, not ours, to make sure their rules are correctly
balanced.
Original comment by Canada.R...@gmail.com
on 3 Jan 2011 at 4:04
It's also possible that you could simply add an entity to entityremove.txt to
get rid of the moustachio game.
Original comment by prodigysim@gmail.com
on 3 Jan 2011 at 7:10
Thought I had already done this...
Original comment by Canada.R...@gmail.com
on 4 Jan 2011 at 4:08
So you decide to close it without waiting for a response canada? Awesome, good
to know you appriciate when people tries to contribute to the project.
You obviously know the NA community better than me since I'm not american and
I've never played in the NA community. However I know that several of the
people I play with and against thinks that the gong is stupid and has no place
in a competitive config, EVEN when fighting it off inside the saferoom. The
times I've played with non-ESL rules and gotten this tank spawn and gone into
the saferoom as survivor, this have still been a wipe tank the majority of the
time.
What have happened is simply that the infected sends the tank in along with
tricap spawns. Even if one or two infected misses their caps, the horde will
still have pushed into the saferoom while the survivors was busy with the tank
and SI, so the survivors gets horded and have a very hard time juking the tank.
Something similar to what happens at 3:27 in this video:
http://www.youtube.com/watch?v=SsnRZTGSO8c
This is not common during NA scrims? Also I'd like to know what the logic is
behind disabling natural hordes during tank, but keeping the gong in?
@prodigysim If you could pass the text to put in entityremove.txt to me so I
can try it out on my server I would be grateful, thank you.
Original comment by maroll...@gmail.com
on 4 Jan 2011 at 5:46
When you create an issue report specifically bringing up ESL rules as part of
the problem, it is something we mark as WontFix because it is their
responsibility to make sure their rules are correctly balanced. If you think
this is an issue regardless of the ESL ruleset, make an issue report that
doesn't mention the ESL rules as part of the problem. You are free to report
this issue correctly and then I will happy to consider it.
Logic behind random hordes is, if you got boomed 90s ago and then a tank spawns
a horde that is not being controlled by either team is spawned as the tank
comes in. How would one avoid this? Get boomed on purpose. Getting boomed
isn't something the survivors should WANT so clearly it needed to be fixed.
The gong however can be countered easily most of the times with a single
molotov, pipe bomb or adrenaline shot. (One of which is almost always found
before the tank spawn.) You may also notice we don't disable car alarms, event
hordes or boomer hordes during tanks. All of these can be prevented by the
survivors (except the event horde in some situations) so they remain in place.
Original comment by Canada.R...@gmail.com
on 4 Jan 2011 at 10:12
Original issue reported on code.google.com by
maroll...@gmail.com
on 3 Jan 2011 at 12:39