nikotine40 / confogl

Automatically exported from code.google.com/p/confogl
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sm_forcematch doesn't work #67

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
I'm having problems when I active de Confogl 2.1.7b, after refreshing the 
plugins and get all them running, I type !forcematch and nothing happens, and 
when I try to use sm_forcematch my game frezzes for 3 seconds and then shut 
down, but the server keeps the same, any one know what I am doing for wrong?
I'm using a dedicated linux machine to run my server.

Original issue reported on code.google.com by tutu....@gmail.com on 17 Jun 2010 at 12:01

GoogleCodeExporter commented 8 years ago
With one of the recent L4D2 updates, Valve made it (accidentally most likely) 
so when the gamemode is changed to versus, it causes connected clients to 
crash.  Right now the only way to avoid it is to do "sm_cvar mp_gamemode 
versus" through HLSW or something similar, then when you do 
!forcematch/sm_forcematch it shouldn't change the game mode.

We are looking into changing the gamemode change to during the map change 
before clients reconnect.

Original comment by Canada.R...@gmail.com on 29 Jun 2010 at 6:13

GoogleCodeExporter commented 8 years ago
yes it works.
thx

Original comment by manuel.a...@gmail.com on 30 Jun 2010 at 7:26

GoogleCodeExporter commented 8 years ago
Changing mp_gamemode manually no longer works (valve issue). This should fix 
your crashing.

You must connect to your server from a versus lobby to use confogl in versus 
mode.

Original comment by prodigysim@gmail.com on 6 Jul 2010 at 4:39