Seeing how flexible shaders really are, a slight part of me wants to delete legacy options such as X11 bars (it's over 800 lines of pure mess). Or perhaps having a simpler approach to them entirely, instead of JUST deleting them.
Like supporting all the advanced features, but ONLY in the EGL renderer, since most of the mess is caused by rewriting the same darn thing 20 times over for each windowing system.
Seeing how flexible shaders really are, a slight part of me wants to delete legacy options such as X11 bars (it's over 800 lines of pure mess). Or perhaps having a simpler approach to them entirely, instead of JUST deleting them.
Like supporting all the advanced features, but ONLY in the EGL renderer, since most of the mess is caused by rewriting the same darn thing 20 times over for each windowing system.
Anyway, food for thought.