Closed palmerj closed 1 year ago
Nope, you don't need to build libs for this game. Lost Coast use vanilla HL2 libs. just run it with "./hl2_launcher -game lostcoast" or ".\hl2_launcher.exe -game lostcoast"
When I run ./hl2_launcher -game lostcoast
on MacOS Apple Silicon I get: Engine Error: "Could not load library client. Try restarting. If that doesn't work, verify the cache."
However if I copy hl2/bin/libclient.dylib
and hl2/bin/libserver.dylib
into lostcoast/bin/
the game now works.
当我在 MacOS Apple Silicon 上运行时,
./hl2_launcher -game lostcoast
我得到:引擎错误:“无法加载库客户端。尝试重新启动。如果这不起作用,请验证缓存。”但是,如果我复制
hl2/bin/libclient.dylib
并hl2/bin/libserver.dylib
进入lostcoast/bin/
游戏,现在就可以了。When I run
./hl2_launcher -game lostcoast
on MacOS Apple Silicon I get: Engine Error: "Could not load library client. Try restarting. If that doesn't work, verify the cache."However if I copy
hl2/bin/libclient.dylib
andhl2/bin/libserver.dylib
intolostcoast/bin/
the game now works.
Because the original DLL was intended for 86
Do you mean the install only works on x86, and the ARM64/Apple Silicon install progress needs to be improved?
Did you compiled hl2 libs for arm?
And no, I didn't use Macos or Mac arm.
Did you compiled hl2 libs for arm?
Yes
And no, I didn't use Macos or Mac arm.
Ok thanks. Copying the compiled Mac ARM HL2 client libs into lostcoast/bin/
seems to work. But I think this is a bug
if u really need to build lostcoast, use that VPCs and add it into wscripts diff of server_hl2.vpc and server_lostcoast.vpc shows only one new define and one weapon from episodic/ folder
Is it possible to build this engine to play Lost Coast?