Closed denz8028 closed 11 months ago
crashes after loading screen (game loading, not map) half life 2 works and starts fine but css crashes on the loading screen
Shader 'shaders\fxc\vertexlit_and_unlit_generic_ps20b.vcs' - Couldn't load combo 3168 of shader (dyn=6) Shader 'shaders\fxc\vertexlit_and_unlit_generic_ps20b.vcs' - Couldn't load combo 1104 of shader (dyn=6) Shader 'shaders\fxc\vertexlit_and_unlit_generic_ps20b.vcs' - Couldn't load combo 552 of shader (dyn=6) IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 24 ps-combo 0 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 24 ps-combo 1 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 24 ps-combo 2 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 24 ps-combo 3 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000004) differs from mask derived from shader name (0x0000000C) for shader ps-file shatteredglass_ps20b ps-index 40 ps-combo 0 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000004) differs from mask derived from shader name (0x0000000C) for shader ps-file shatteredglass_ps20b ps-index 40 ps-combo 2 Shader 'shaders\fxc\vertexlit_and_unlit_generic_ps20b.vcs' - Couldn't load combo 336 of shader (dyn=6) Shader 'shaders\fxc\vertexlit_and_unlit_generic_ps20b.vcs' - Couldn't load combo 528 of shader (dyn=6) CGLMShaderPair::SetProgramPair: Centroid masks differ at link time of vertex shader lightmappedgeneric_vs20 and pixel shader decalbasetimeslightmapalphablendselfillum2_ps20b! IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 96 ps-combo 0 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 96 ps-combo 1 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 96 ps-combo 2 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 96 ps-combo 3 fish: Job 1, './hl2_launcher -game cstrike' terminated by signal SIGSEGV (Address boundary error)
oh, css needs specially build for cstrike, sorry
crashes after loading screen (game loading, not map) half life 2 works and starts fine but css crashes on the loading screen
swap interval = 0 swap limit = 1
Shader 'shaders\fxc\vertexlit_and_unlit_generic_ps20b.vcs' - Couldn't load combo 3168 of shader (dyn=6) Shader 'shaders\fxc\vertexlit_and_unlit_generic_ps20b.vcs' - Couldn't load combo 1104 of shader (dyn=6) Shader 'shaders\fxc\vertexlit_and_unlit_generic_ps20b.vcs' - Couldn't load combo 552 of shader (dyn=6) IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 24 ps-combo 0 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 24 ps-combo 1 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 24 ps-combo 2 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 24 ps-combo 3 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000004) differs from mask derived from shader name (0x0000000C) for shader ps-file shatteredglass_ps20b ps-index 40 ps-combo 0 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000004) differs from mask derived from shader name (0x0000000C) for shader ps-file shatteredglass_ps20b ps-index 40 ps-combo 2 Shader 'shaders\fxc\vertexlit_and_unlit_generic_ps20b.vcs' - Couldn't load combo 336 of shader (dyn=6) Shader 'shaders\fxc\vertexlit_and_unlit_generic_ps20b.vcs' - Couldn't load combo 528 of shader (dyn=6) CGLMShaderPair::SetProgramPair: Centroid masks differ at link time of vertex shader lightmappedgeneric_vs20 and pixel shader decalbasetimeslightmapalphablendselfillum2_ps20b! IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 96 ps-combo 0 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 96 ps-combo 1 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 96 ps-combo 2 IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x00000000) differs from mask derived from shader name (0x0000000C) for shader ps-file flashlight_ps20b ps-index 96 ps-combo 3 fish: Job 1, './hl2_launcher -game cstrike' terminated by signal SIGSEGV (Address boundary error)