Open mickepe opened 6 years ago
Hi Michael, thank you for your feedback! Yes, we changed the axis orientation for many controls in order to be like Maya world axis (Y up, Z forward, X side). For many years a lot of animators asked me to change it and I didn't do this because I prefer keep the original module orientation (it is better for programming). But I changed it for the last release 3.0.3. Sorry if it will be a problem for your project.
ah, so it was intentional.. Good to hear! Yes, it did cause some issues but I solved it by building with the older 3.0 version.
Just wanted to give you a heads up on something I discovered while trying out the latest version. There seems to be a new orientation of the Spine_HipsA_Ctrl object. In 3.0 it had X forward once it was built. In 3.0.3 it has Z forward. There seems to be some 90 degree twists around the head/neck area too.