Closed Glennmen closed 1 month ago
My understanding of color_temp
was that it doesn't support colors, so it didn't make sense to me to include those. But you're right, with the default scenes, it makes sense to include them.
This is now integrated in 3.1.
After playing around with the script I noticed it wasn't triggering some of my lights, after investing some time debugging my lights and area setup I went through the code of the script and noticed that it filtered out lights that don't have colormode
xy
orrgb
.These lights only have colormode
color_temp
I adjusted the script to not filter them out and it seems to be working fine. Of course some scenes might look "weird" but if you use the "Default" scene set it should work perfectly.Not sure if it was filtered out intentionally or not.