Closed Kiloneie closed 2 years ago
You should focus on --gc:orc
and not on the "default memory management".
Of course, that was my bad on writing this issue which i started about a year ago and i kinda copy pasted that part.
I will be releasing/sharing this video as private before it goes live to ensure the correctness of the content of this one(probably standard procedure from now on).
You don't have to go too much into the details but the code should compile with --gc:orc
and probably you should mention .acyclic
and .cursor
annotations as these are crucial for performance.
Okay the video is made, a few finishing touches left remain such as the video's contents/chapters compilation/showcase at the beginning of the video(i think i will simply rapid fire trough the timestamps of the video where the chapter begins), thumbnail, timestamps and maybe some highlights/zoom where needed, maybe for the console output.
This video will be unlisted on YT until i get some feedback in order to fix potential mistakes of the contents and any other problems.
Video is now finished(got some feedback on Nim Forum): https://youtu.be/kkSAVKKIoVc
In this video i will teach the viewer about reference objects in depth which i have touched upon and briefly explained in the "Nim SDL2 Game Development for Beginners #1 Setup and your first moving image" video.
Some of the chapters of the this video will be the following(i may change this before completion if i find that there will be too much information for the viewer in a single video):