Summary:Properly spawned Mechs and those dropped into the scene had different War Machine struct values. I've updated BP_Mech to update the Mech's War Machine struct to use static data. This should reduce confusion in the future.
Changes:
Added SetWarMachineStructWithStaticData Function in BP_Mech that updates War Machines struct with static data. Requires initially set Mech / Power Core Model IDs in Mech's BP.
Added Mech Model ID and Power Core Model ID to each Mech BP
Race Track now properly has options for editing Power Core values
Updated Power Core to divide allocation values by 100. Allows static data to be full numbers and not decimal, easier for testing with Map/Tool.
Summary: Properly spawned Mechs and those dropped into the scene had different War Machine struct values. I've updated BP_Mech to update the Mech's War Machine struct to use static data. This should reduce confusion in the future.
Changes:
SetWarMachineStructWithStaticData
Function in BP_Mech that updates War Machines struct with static data. Requires initially set Mech / Power Core Model IDs in Mech's BP.Pictures: