Create larger worlds by chunking them, and allow the camera to navigate between
chunks. When the user creates a large world (i.e. 1k x 1k), only render a
volume of 64 x 64 (this can change if the user has a better graphics card).
This volume can only be positioned between (0, 0, 0) to (world width - 64,
world length - 64, world depth - 64).
The camera should thus have a static distance and no translation. When moving
to any direction, the camera should not move locally (relative to the
view-volume), though should move in the global space.
Original issue reported on code.google.com by nin...@gmail.com on 29 Feb 2012 at 2:07
Original issue reported on code.google.com by
nin...@gmail.com
on 29 Feb 2012 at 2:07