Done it in the past, but now it is really important to build the correct
connections.
http://www.opengl.org/wiki/Vertex_Buffer_Object
Possible implementation:
Dictionary of vertices, with the key as the string "x y z", with edges as
string references. Then, sort the dictionary list and build a VBO, then
followed by IBO.
Original issue reported on code.google.com by nin...@gmail.com on 29 Feb 2012 at 7:07
Original issue reported on code.google.com by
nin...@gmail.com
on 29 Feb 2012 at 7:07