At some point, if the world is too big, we will have to move geometry in and
out of the graphics buffer. Instead of regenerating geometry, we can save that
geometry to disk or system's ram, and page that big into the game as needed.
Original issue reported on code.google.com by nin...@gmail.com on 1 Mar 2012 at 11:46
Original issue reported on code.google.com by
nin...@gmail.com
on 1 Mar 2012 at 11:46