nint22 / dwarfcraft

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Advanced caching with graphics memory #160

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
At some point, if the world is too big, we will have to move geometry in and 
out of the graphics buffer. Instead of regenerating geometry, we can save that 
geometry to disk or system's ram, and page that big into the game as needed.

Original issue reported on code.google.com by nin...@gmail.com on 1 Mar 2012 at 11:46