Closed GoogleCodeExporter closed 9 years ago
Note on the fix for the world gen: I'm now allocate the entire world; in the
future, I will have to NOT do this, but only allocate chunks that truly need it.
Original comment by nin...@gmail.com
on 29 Oct 2011 at 2:43
Note: double check ortho projection; might be an issue with that.
Original comment by nin...@gmail.com
on 29 Oct 2011 at 3:05
Not a problem with ortho projection...
Original comment by nin...@gmail.com
on 29 Oct 2011 at 8:09
Fixed; was using glEnable/glDisable with GL_DEPTH and not GL_DEPTH_TEST.
"GL_DEPTH_TEST" is the correct enumeration for depth-testing in OpenGL.
Original comment by nin...@gmail.com
on 29 Oct 2011 at 9:17
Closed
Original comment by nin...@gmail.com
on 29 Oct 2011 at 9:17
Original issue reported on code.google.com by
nin...@gmail.com
on 28 Oct 2011 at 10:39