Currently when a dwarf idles and walks around, the target is just a randomly
chosen block. Instead, using a flood-fill algo (BFS is best), find all
reachable locations within a set distance and path to one.
Original issue reported on code.google.com by nin...@gmail.com on 14 Mar 2012 at 11:34
Original issue reported on code.google.com by
nin...@gmail.com
on 14 Mar 2012 at 11:34