Closed GoogleCodeExporter closed 9 years ago
First attempting with 33a's simple geometric approach:
http://www.reddit.com/r/gamedev/comments/rm198/voxel_ambient_occlusion_help/c473
nln
Trivial, but seems powerful, with a distance of just directly adjacent cubes
(so just the 8 touching each vertex)
Original comment by nin...@gmail.com
on 24 Apr 2012 at 8:00
Done! Looks MUCH better! http://i.imgur.com/wbu6R.jpg
Original comment by nin...@gmail.com
on 24 Apr 2012 at 8:15
*Forgot to mark as solved
Original comment by nin...@gmail.com
on 24 Apr 2012 at 8:15
Original issue reported on code.google.com by
nin...@gmail.com
on 24 Apr 2012 at 7:53