Closed GoogleCodeExporter closed 9 years ago
Now working on this.
Original comment by nin...@gmail.com
on 6 Dec 2011 at 1:00
Now working on this.
Original comment by nin...@gmail.com
on 6 Dec 2011 at 1:00
New meta-value format: lower 6 bits (0,1,2,4, 8, 16) used for meta-ID, while
the two high bits (32, 64) are reserved for height declaration. Hight now
varies from 0 to 3, thus four full tile sizes.
Original comment by nin...@gmail.com
on 24 Dec 2011 at 12:33
Implemented but still needs a final "commitment" for the art aspect. Either we
go 2 or 4 block sizes
Original comment by nin...@gmail.com
on 24 Dec 2011 at 4:11
Current rendering is set to 2; in the future we may just make smooth surfaces,
but for now 2 blocks I think is best.
Original comment by nin...@gmail.com
on 24 Dec 2011 at 5:15
Committing to half-block world. Though in-memory representation will always be
block-based, block's meta tag now has a single high-bit that is used to flag as
half (0) or full (1) block. Half blocks cannot be mixed; either a block exists,
is half, or does not.
Original comment by nin...@gmail.com
on 27 Dec 2011 at 4:55
Closing; though dev. will continue on this feature
Original comment by nin...@gmail.com
on 27 Dec 2011 at 4:55
Original issue reported on code.google.com by
nin...@gmail.com
on 4 Nov 2011 at 1:05