This class allocates an internal octree but only generates cubes and chunks as
needed, as well as coalesces the world data over time. It also generates new
objects as needed; this keeps the knowledge of which layers are dirt, cave
locations, etc, without having to actually allocate the data.
Original issue reported on code.google.com by nin...@gmail.com on 4 Nov 2011 at 1:10
Original issue reported on code.google.com by
nin...@gmail.com
on 4 Nov 2011 at 1:10