nint22 / dwarfcraft

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Make world access all done through a central class that hides chunks, individual cubes, and only allocates as needed #43

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
This class allocates an internal octree but only generates cubes and chunks as 
needed, as well as coalesces the world data over time. It also generates new 
objects as needed; this keeps the knowledge of which layers are dirt, cave 
locations, etc, without having to actually allocate the data.

Original issue reported on code.google.com by nin...@gmail.com on 4 Nov 2011 at 1:10

GoogleCodeExporter commented 9 years ago
Working on it - quite a bit code change...

Original comment by nin...@gmail.com on 5 Nov 2011 at 5:07

GoogleCodeExporter commented 9 years ago
Implemented

Original comment by nin...@gmail.com on 5 Nov 2011 at 8:29