nint22 / dwarfcraft

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Create designations #47

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
From the design doc:

- Rubbish (places all trash in this area)
- Mine (gathers and stockpiles minerals / rock / etc)
- Fill (fills volume with stone type)
- Crafted-goods stockpile (tools, empty barrels, etc..)
- Food stockpile (all foods and liquids)
- Stone stockpile (raw rocks / unprocessed)
- Ore stockpile (raw metals / unprocessed)
- Processed ore and stones stockpile (all blocks and metals placed here)
- Farm (area to be farmed, does not store food)
- Wood (i.e. fell trees, gather wood)
- Flood (place water in this area using buckets; self note: users should try 
channels first)
- Barracks (used for both sleeping and healing, though needs medic assigned 
person)
- Hall (the default location where they go to eat, socialize, etc)
- Armory (weapons racks; separate from tools)
- Grave (gets rid of bodies)
- Protect (all combat-flagged dwarfs rush to this area if a mob has entered it, 
regardless if it leaves later on)

Original issue reported on code.google.com by nin...@gmail.com on 6 Nov 2011 at 5:25

GoogleCodeExporter commented 9 years ago
Implemented menu system; now working on game-logic combination

Original comment by nin...@gmail.com on 6 Nov 2011 at 7:49

GoogleCodeExporter commented 9 years ago
Implemented game logic - now implementing user controller

Original comment by nin...@gmail.com on 6 Nov 2011 at 8:45

GoogleCodeExporter commented 9 years ago
Done

Original comment by nin...@gmail.com on 7 Nov 2011 at 4:13