nint22 / dwarfcraft

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Art-assets list #50

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Visual:
- Sprite sheet for dwarfs
- Re-done terrain texture file
- UI skin
- sun / sky / moon skin
- Bitmap font

Original issue reported on code.google.com by nin...@gmail.com on 6 Nov 2011 at 7:39

GoogleCodeExporter commented 9 years ago
Taking over the art assets for myself.

Nicola

Original comment by nicola.k...@gmail.com on 10 Nov 2011 at 8:56

GoogleCodeExporter commented 9 years ago
Currently needed graphics
- Terrain.png
-- Much like minecraft, a 512x512 tile sheet of 16x16 tiles, of all 
terrain/rock/non-entity types
-- See pages 9-10 for a list of material types
- UI / Graphical User Interface skin (current one is g2Blue.png)
-- See http://code.google.com/p/glui2/ for details on how the GUI library works
- Dwarfs
-- 3 to 5 (aim for 5) unique dwarf models
-- 5 "addon" sprite sheets that are various items that overlay ontop of the 
dwarfs. They are: 1. helmets, 2. glasses, 3. chest piece, 4. pants, 5. tools 
(implementation note: all of these should have 6-8 variants of each, and can 
all probably be put into a single sprite sheet instead of 5 different texture 
files)
- Sun / moon scroll
-- If you see at the top, I want a moon and sun to scroll over time; this is to 
help the user know what time it is, but it should include sun, moon, and 
clouds, but should be a low-resolution image, not too high-res since it's in 
such a small screen space
- Logo
-- Game needs a logo
- Bitmap font
-- Similar to Glui2's GUI skin; we need a font character set; nothing special, 
but would be nice to have something different
-- Self-note: Do we want monospace (like consoles) or "tight-fitting" spacing 
(like Word)?
- Mobs
-- Slimes
-- Poisonous Bats (same as bats, just green)
-- Zombie
-- Orc (Big)
-- Gremlin
-- Spiders (small & monster sizes)
-- Goblin (small)
-- Minotaur
- Animals
-- Cows
-- Chickens
-- Pigs
-- Snakes
-- Dogs / Cats
-- Bats
-- Deer / Elk

''This list is not set in stone, and can be changed / removed / added as game 
mechanics need''

Original comment by nin...@gmail.com on 10 Nov 2011 at 6:30