nint22 / dwarfcraft

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Texture animation and shadows / shading might have to be implemented via GLSL? #73

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
We might have to use a GLSL to compute the terrain shadows / texture animation; 
it's fast to execture, though not sure how the GLSL can interact with 
logic-level geometry data.

Original issue reported on code.google.com by nin...@gmail.com on 15 Nov 2011 at 7:08