We might have to use a GLSL to compute the terrain shadows / texture animation;
it's fast to execture, though not sure how the GLSL can interact with
logic-level geometry data.
Original issue reported on code.google.com by nin...@gmail.com on 15 Nov 2011 at 7:08
Original issue reported on code.google.com by
nin...@gmail.com
on 15 Nov 2011 at 7:08