nint22 / dwarfcraft

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Feature Request- Change the things on the ground to sprites or 3d models #80

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Possibly make plants and mushrooms on the ground into sprites that can be 
rotated with the camera.

Instead of the current system of having the texture appear in an X shape.

Or possibly do the smaller things as 3d models.

I can export the images using this format
http://en.wikipedia.org/wiki/COLLADA

Original issue reported on code.google.com by nicola.k...@gmail.com on 18 Nov 2011 at 8:00

GoogleCodeExporter commented 9 years ago

Original comment by nicola.k...@gmail.com on 18 Nov 2011 at 8:01

GoogleCodeExporter commented 9 years ago
As a side note, when 3-d models are implemented I would like to know what scale 
to draw them in.  (Currently my modeling program does stuff in terms of feet 
and inches.)

Original comment by nicola.k...@gmail.com on 19 Nov 2011 at 4:47

GoogleCodeExporter commented 9 years ago
I will be switching over to Bleder to do 3d work.  I cannot get textures to 
behave properly in sketchup.  It keeps trying to transform my low textures into 
1024x1024.  That would have serious consequences for the end user.

Why I chose blender as opposed to an Autodesk product (Maya, 3ds Max etc)  Is 
blender is multiplatform and most important free.  That way if any otherr 
member of the team wants to mess with the 3d images they are not forced to buy 
anything.

Seeing as I have never used blender before it will take a bit of getting used 
to, and soon as it finishes downloading I will comment on which file types I am 
able to export.

Original comment by nicola.k...@gmail.com on 20 Nov 2011 at 7:07

GoogleCodeExporter commented 9 years ago
After messing with blender for a bit,  It is fairly easy to use.  Almost like 
Maya which I am used to.  It does have a variety of export options.  If work 
has been started on the COLLADA export type (file extension .dae)  it does not 
have to discontinue.  Blender is capable of exporting in that file type.

Original comment by nicola.k...@gmail.com on 20 Nov 2011 at 7:13

GoogleCodeExporter commented 9 years ago
Has been taken care of.  We now have the ability to make 3d models appear in 
game.

We are using blender with a custom export script and the objects are .obx files.

Original comment by nicola.k...@gmail.com on 12 Dec 2011 at 1:09