Closed GoogleCodeExporter closed 9 years ago
Not an issue with precision or clamping? Possible need to overlap geometry on
purpose?
Original comment by nin...@gmail.com
on 19 Dec 2011 at 1:19
Can't figure it out. Posted on r/gamedev for help / advice:
http://www.reddit.com/r/gamedev/comments/o789v/opengl_faceedge_artifacts/
Original comment by nin...@gmail.com
on 7 Jan 2012 at 10:58
Resolved world-level geometry conflict, world intersection still failing.
Original comment by nin...@gmail.com
on 7 Jan 2012 at 11:52
Not an issue with the zbuffer depth / range nor with the glDepthFunc...?
http://www.opengl.org/sdk/docs/man/xhtml/glDepthFunc.xml
Original comment by nin...@gmail.com
on 8 Jan 2012 at 1:16
Fixed: just wasn't overlapping enough (weird..)
Original comment by nin...@gmail.com
on 8 Jan 2012 at 1:24
Original issue reported on code.google.com by
nin...@gmail.com
on 23 Nov 2011 at 10:30