Open JackSound01 opened 2 years ago
I'm not really sure what this means. Are his deaths not the same in every version?
I'm not really sure what this means. Are his deaths not the same in every version?
Nop, look at this video at 10:15: https://www.youtube.com/watch?v=VV6jV-XGL_8
Nop, look at this video at 10:15: https://www.youtube.com/watch?v=VV6jV-XGL_8
Ooh, interesting! This is something I never knew about until now.
It seems to be weapon exclusive though. I suppose it would definitely be possible to change the death animation based on the weapon that's being used.
I never knew about this either, incredible! It seems that for the GC version he uses the same death animations as the Ganado, he just goes down in 1 hit, whereas in all later versions he has the same unique death animation where he falls to his knees.
Huh interesting, will have to try comparing code against GC ver (for those that also want to look into it, seems em18 is the class handling Merchant)
Would be appreciated if anyone is able to check that GC debug also has these anims, since that's what I'm comparing against atm.
Finally had some time to test all of his deaths.
Broken Butterfly
Shotgun
Mine Thrower
Infinite Rocket Launcher
Rifle (semi-auto)
I wasn't able to test a hand grenade since I don't have one. But I'd like to believe the animation exists.
Everything here seems pretty identical to the Gamecube release. Hope it helps! @emoose
Describe the feature you'd like to see added
I don't know if you could add the deaths of the merchant present in the gamecube version, since they are much better..