nipkownix / re4_tweaks

Fixes and tweaks for the "UHD" port of Resident Evil 4
zlib License
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Killer7 exclusive? #240

Open NintendoFan opened 2 years ago

NintendoFan commented 2 years ago

Describe the feature you'd like to see added

This is less an ask for a feature but more an open discussion I'd like to have in regards to the Killer7; it is the only upgrade able weapon in the game that does not have an exclusive. So I've just been thinking: if it did have one, what would it be?

Well, it definitely won't involve firepower, since that's the whole shtick of it's competitor, the Broken Butterfly.

Probably not capacity either, since it would enable the player to collect a bunch of magnum ammo for free by abusing the upgrade system by upgrading the capacity when the gun is empty.

Reload speed? Well it already reloads relatively fast with a fully upgraded one having a 0.93 second speed vs. Broken Butterfly's 2.33 fully upgraded speed, so I don't think it really needs to have a faster reload.

That just leaves firing speed which both the Killer7 and Broken Butterfly have the same speed of 0.7 seconds. Perhaps their rivalry with one another could be more akin to the Red9 and the Blacktail, if it has the ability to shoot faster than the Broken Butterfly, enabling more damage per second as opposed to the raw power in each singular shot. I'm not really sure by how much the amount of seconds would be lowered, maybe to 0.4?

I absolutely prefer the Broken Butterfly over the Killer7, but I do happen to use the Killer7 in other save files and it's just left me wondering, what could have been if an exclusive was in the game.

mrtree3 commented 2 years ago

I never knew this! Always stuck with Broken Butterfly. I hope something can be done.

NintendoFan commented 1 year ago

@pas-de-2 This is mainly what I was thinking about when I mentioned personal balancing in the gamecube thread. I'm not a huge fan of the original balancing so I was hoping to add this on top of the new one. Also, considering there was a balance chicago typewriter commit, I wanted to do something similar with the handcannon and remove its infinite ammo from its exclusive, but that's less of an issue since I can do it manually in the trainer.

pas-de-2 commented 1 year ago

To do this I think you just need to edit a few tables:

PlShotFrameTbl to give it a new weapon speed upgrade level_price to give the upgrade a price level_r31a to unlock it

Killer7 has a wepNo of 6, and an itemId of 42. PlShotFrameTbl is indexed by wepNo, but the others are organized by itemId.

To remove infinite ammo from the handcannon, easiest way would be to just remove the 7th upgrade unlock from level_ext_sw500.

NintendoFan commented 1 year ago

I've been informed that the resident evil 4 remake includes an exclusive for the killer7, which is 5x critical hit rate, similar as the exclusive for default handgun in the original game, I believe. So that wouldn't be too hard to make?

pas-de-2 commented 1 year ago

It wouldn't, though the issue there is that in OG RE4 it's only possible to 'crit' Ganados-type enemies, most of whom already get one shot by a Killer7 headshot. Of the ones who don't, the Chainsaw Maniacs have a damage cap that the Killer7 already exceeds.

My suspicion is the RE4R exclusive works against a lot more enemy types. In the OG, shooting something like El Gigante in the head just applies a flat 150% damage modifier, but in RE4R it might also give a crit chance?

juuuulian-s commented 1 year ago

the description for the gun mentions it being very stable, so maybe this exclusive upgrade could disable laser waver, or at least reduce it significantly.