Open DarthxVoid opened 2 years ago
@emoose We found out where the size of the enemies changes, we tested it in the claw and in the mega Just change the floating point in HEX We wanted to know if you can find out how to change the esl id or the enemy's pointer I'll leave the hex here
(values stored in float32)
Garrador 1B 0A - 70D264
Mega Salvador 20 16 - 70CA18
Different animals haven't the same offset, and the .esl file is not made for the size, there is no memory for that.
Describe the feature you'd like to see added
@emoose We found out where the size of the enemies changes, we tested it in the claw and in the mega Just change the floating point in HEX We wanted to know if you can find out how to change the esl id or the enemy's pointer I'll leave the hex here
(values stored in float32)
Garrador 1B 0A - 70D264
Mega Salvador 20 16 - 70CA18