nipkownix / re4_tweaks

Fixes and tweaks for the "UHD" port of Resident Evil 4
zlib License
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Question, can be possible the game read more compression formats? #377

Open FutonGama opened 1 year ago

FutonGama commented 1 year ago

Describe the feature you'd like to see added

The game can read some compression formats for images i believe RE4 can read, DXT1, DXT2, and DXT5. So, there is no way to be able to read BC7? its because this compression is beyond good, don't cause ugly green and pink artifacts on the image quality and compress to much the file size. If is that possible i also have a tool here called ImageWarp created by xMadHack, what convert all the files from a folder to some options in a snap of fingers. explorer_H2wNVHPDlJ That helps alot the workflow but only work the uncompressed format with mipmaps or without it and is just because the game can't read BC7 and the creator of that tool stopped updating and don't have add more compressed options but still DXT1 is very ugly and BC7 is far way better. Combined with another tool called Upscayl you can Upscale everything in a second and make a good work very easy of all the folder textures, keeping everything bealty and small in a few seconds. My regards. Long time no see you guys.

Tools i mentioned, both are free. ImageWarp: https://github.com/xMadHack/ImageWarp Upscayl: https://github.com/upscayl/upscayl/tree/v1.1.1

emoose commented 1 year ago

AFAIK the formats supported are limited by it being a DX9 game, BC7 support seems to be DX11+ only...

Maybe DXVK can allow more formats since that would be using Vulkan for actual rendering, but they might still limit it there to what DX9 supports to keep compatibility, couldn't really find much info about using DXVK to allow more texture formats at least.

FutonGama commented 1 year ago

I tried using Vulkan from RE4 Tweaks on the day i have opened the topic here, i will see about DXVK dll, hope works.