So I see that #266 is closed, but I have found something really odd about scaling enemies. Whenever they attack me (just talking about Ganados here), their animations do not scale and the enemy is rendered back to its default size during the attack animation, but then changes back when this is over.
I thought perhaps the animations weren't being scaled, but it seems that they walk, run, and do whatever else just fine without being rescaled back to default size, but only when they are interacting with the player (like throwing them for example) do they revert to default size.
Has anyone else made this observation? I can think of a complicated workaround but its not really tenable for most users, and would involve side chaining enemies with another DLL and even then things are limiting because all enemies would need to be set to the same size per room.
So I see that #266 is closed, but I have found something really odd about scaling enemies. Whenever they attack me (just talking about Ganados here), their animations do not scale and the enemy is rendered back to its default size during the attack animation, but then changes back when this is over.
I thought perhaps the animations weren't being scaled, but it seems that they walk, run, and do whatever else just fine without being rescaled back to default size, but only when they are interacting with the player (like throwing them for example) do they revert to default size.
Has anyone else made this observation? I can think of a complicated workaround but its not really tenable for most users, and would involve side chaining enemies with another DLL and even then things are limiting because all enemies would need to be set to the same size per room.
Thoughts?