nipkownix / re4_tweaks

Fixes and tweaks for the "UHD" port of Resident Evil 4
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Conflicts with Companion DLL? #476

Closed InsideCat02 closed 1 year ago

InsideCat02 commented 1 year ago

Validation

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I just wanted to double check, what known conflicts are there with the companion DLL? I just wanted to confirm because I was making use of this mod, which is someone's adaptation of 3getu841 "Girls of Biohazard's" mod/modding frameworks for female characters over Leon/etc characters to the HD Project, and one of the necessary mods to use the "Ashley with Physics" mod is the companion dll as it's the only way to swap Leon's physics for Ashley's, making the physics work.

However, for whatever reason, as I've entered into the Island, the entire first level can be completed but once you climb the ladder at the end, I keep crashing there every time. There's a sudden uptick in crashing that seems to be related to using RE4 Tweaks (1.8) & the Ultimate Companion DLL simultaneously, because using RE4 Tweaks without it, either there's no more crashing or it's significantly reduced. I MAY have tried the inverse of this, removing the DLL and keeping RE4 Tweaks, and again, no crashing, but I'm not entirely sure.

For this reason, I wanted to double check what conflicts there were between the two. I DID search and saw there were crashes to do with the inventory allocation option, and to turn off RE4 Tweaks version since the companion dll didn't have an option to disable that, but even disregarding that, there was still issues even with that disabled and going on ahead. (Not to mention, for whatever reason, even though the DLL couldn't be disabled for inventory allocation, without RE4 Tweak's version, I would crash anyway.)

All of this said, "physics.cfg" can be used via the trainer instead, so I'm thinking of just using the trainer alone for that purpose without the DLL for now, and see if that helps at all.

EDIT: So far, the trainer workaround works, but due to the companion DLL's ability to sideload files, they simplified modifying cutscenes in the mod linked, and so cutscenes are horrifically botched (and that is by ALL MEANS an understatement) without that now, but other than that, no more crashing!