Open pas-de-2 opened 1 year ago
Did some more research and realized I needed to square the post-deadzone analog throw value to get a proper response curve when doing player rotation on an analog stick. Now it should feel right.
Test build: dinput8.zip
Did some more research and realized I needed to square the post-deadzone analog throw value to get a proper response curve when doing player rotation on an analog stick. Now it should feel right.
Test build: dinput8.zip