nipkownix / re4_tweaks

Fixes and tweaks for the "UHD" port of Resident Evil 4
zlib License
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60fps enemy spawn issue #539

Open natraps1986 opened 1 year ago

natraps1986 commented 1 year ago

Validation

Describe your issue here (drag+drop ZIP to attach it)

In 60fps mode, in stage 1-1, first time attacked by villagers in the "policeman on bonfire" area, if you don't go into the house and just keep killing enemy on the path beside the cow house, the attacked time will be obivously shorter than 30 fps mode, which cause only 2 hordes of enemies spawn for the most time (1st horde just the original ones in the area, and 2nd horde is after the short cutscene), even if you kill quick enough, you can see the 3rd horde from the house behind the little pool, but shortly the bell rings cutscene happens, which imposible for you to have time to kill. I tried NTSC wii, ps2, gamecube, and pc HD 30pfs mode (i tried the NTSC mode checked or not), all these versions you have time to kill all 3rd horde enemies. So this must be a bug with 60fps mode. I don't have time to try later game mechanism or other game mode, i think maybe in 60 fps mode, something like game inner clock goes faster? UPDATE:I record the time from you get attention from the first enemy to the bell ring, just run, don't kill any enemy and don't run into the shotgun house, in 60fps mode, it is around 3'20", but in 30fps mode, the time will be 6'40", so absolutly this is a bug with 60fps. BTW I do think even check the NTSC mode in re4tweak and restart game, it is still easier than the console NTSC version, like how close the enemy will run to you, enemy stand up speed, and enemy health. UPDATE: I found out the blood spatter, river flow and leaf drop always in 30fps. Hope you can check and solve all this, thanks