nipkownix / re4_tweaks

Fixes and tweaks for the "UHD" port of Resident Evil 4
zlib License
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Deadzone Sliders are a bit off #542

Open JudeH1 opened 1 year ago

JudeH1 commented 1 year ago

Validation

Describe your issue here (drag+drop ZIP to attach it)

Hello, first of all I just want to say it's great that the people working on this project have done so much towards fixing such a glaring issue in the pc port with the deadzone tweaks. That said, there does seem to be a bit of weirdness with the slider itself. Looking at the code, it seems to me that what's supposed to happen is that the preset deadzone value is multiplied by the deadzone slider value, but even when the deadzone slider value is 0, there's a bit of deadzone when aiming, around 0.3 with a ps4 controller according to https://gamepad-tester.com/.

The reason this is a problem to me is that I would prefer to be able to get rid of the deadzone for aiming entirely, since the cross shape, while not game ruining or anything, is noticeable compared to Dolphin. Then a circular deadzone could be added if needed through steam. This might be easier to implement than what was suggested a while ago: changing the deadzone shape to a circle when aiming.

qingsheng8848 commented 1 year ago

The offset of the dead zone is also related to the .fcv file. not exactly code related

JudeH1 commented 1 year ago

what/where is the fcv file?

sologuitarplaying commented 9 months ago

Still interested in this one.