Describe your issue here (drag+drop ZIP to attach it)
Hello, first of all I just want to say it's great that the people working on this project have done so much towards fixing such a glaring issue in the pc port with the deadzone tweaks. That said, there does seem to be a bit of weirdness with the slider itself. Looking at the code, it seems to me that what's supposed to happen is that the preset deadzone value is multiplied by the deadzone slider value, but even when the deadzone slider value is 0, there's a bit of deadzone when aiming, around 0.3 with a ps4 controller according to https://gamepad-tester.com/.
The reason this is a problem to me is that I would prefer to be able to get rid of the deadzone for aiming entirely, since the cross shape, while not game ruining or anything, is noticeable compared to Dolphin. Then a circular deadzone could be added if needed through steam. This might be easier to implement than what was suggested a while ago: changing the deadzone shape to a circle when aiming.
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Describe your issue here (drag+drop ZIP to attach it)
Hello, first of all I just want to say it's great that the people working on this project have done so much towards fixing such a glaring issue in the pc port with the deadzone tweaks. That said, there does seem to be a bit of weirdness with the slider itself. Looking at the code, it seems to me that what's supposed to happen is that the preset deadzone value is multiplied by the deadzone slider value, but even when the deadzone slider value is 0, there's a bit of deadzone when aiming, around 0.3 with a ps4 controller according to https://gamepad-tester.com/.
The reason this is a problem to me is that I would prefer to be able to get rid of the deadzone for aiming entirely, since the cross shape, while not game ruining or anything, is noticeable compared to Dolphin. Then a circular deadzone could be added if needed through steam. This might be easier to implement than what was suggested a while ago: changing the deadzone shape to a circle when aiming.