Describe your issue here (drag+drop ZIP to attach it)
When playing cinematics, the audio in the original renderer goes synced as it should at 60fps. But when I enable UseVulkanRenderer, the audio starts to go out of sync, resulting in cinematics with delayed audio and breaks the lip-sync of the characters (they move their lips but their lines will not be listened until passed 1 or more seconds). The gameplay goes more smoothly in the Vulkan Renderer than in the original one. Cinematics in other hand, tend to break because of this audio problem I mentioned.
Validation
Describe your issue here (drag+drop ZIP to attach it)
When playing cinematics, the audio in the original renderer goes synced as it should at 60fps. But when I enable UseVulkanRenderer, the audio starts to go out of sync, resulting in cinematics with delayed audio and breaks the lip-sync of the characters (they move their lips but their lines will not be listened until passed 1 or more seconds). The gameplay goes more smoothly in the Vulkan Renderer than in the original one. Cinematics in other hand, tend to break because of this audio problem I mentioned.