Closed solleo closed 5 years ago
Sounds like https://github.com/nipy/PySurfer/issues/258
Thanks! It wasn't really the same issue as in #258 though: backface_culling didn't fix it. But it was solved by adjusting force_opaque = True
Now, I know this is not really a PySurfer question, but could someone please point where I should read to know how to scriptize this? I think there should be some way to access the surface object handle, but I'm not familiar with mayavi....
+EDIT: Oh well, after some time, I found that <_f> attributes have handles of scenes, and mayavi script generator also gave me a hint, so I finally figured out how to do this:
brain.brain_matrix[0][0]._f.children[1].children[0].children[0].children[0].actor.actor.force_opaque = True
This solves my issue, so I'm closing it.
Hi all,
I tried to visualize an inverse solution using a default option:
and got this kind of image:![all_tsss_hp0 5Hz_notch50sHz_cor_ave-rh stc](https://user-images.githubusercontent.com/1589217/56475930-10512400-645d-11e9-8790-1ac3938003b4.png)
I've tried various options and noticed that with Transparent=True the binarized curvature mapping is rendered in front of the dSPM map. With Transparent=False the dSPM map was correctly rendered (without black dots/edges sticking out).
I'm using NVIDIA Quadro P400 (driver v415.27) on Ubuntu 16.04.6 LTS.
I just wonder if anyone has experienced a similar thing before?