Closed j-silver closed 3 years ago
There is no internal clock in the X52, so a process has to keep updating the time every minute.
Let me know if the documents don't mention this, I'll update them
Hi, no there is no unequivocal indication that it has an internal clock, although there's a section called To change your clock settings at page 11 of the Setup Guide, which is available here.
Seems like the Windows driver has a background application that updates the clock periodically. It's unlikely that this would be mentioned in the user documents. I only figured it out by tracing the USB protocol packets.
This is something I have in my backlog for this project - I just haven't had time to get to it :)
So what they call 'clock' it's just a chunk of memory which must be updated by the OS every minute... Anyway, I don't really miss this feature. :-)
Instead It would be nice if Elite Dangerous used it to provide useful information about the game, since the MFD can display a lot of characters and symbols. But even in that case, I don't think it would be very handy to have to look at MFD while playing.
I've not played Elite Dangerous, but a quick google search seems to indicate a number of projects that link the X52 MFD with the game. That said, what I did see was that these projects were targeting Windows (or so I assume, because they are using .sln files).
Anyway, I'll go ahead and close this issue, since it's not a bug.
Hello, I'm not sure if this is a bug, or if I missed the instructions for setting the time or if the controller has no internal clock and needs to be constantly updated (e.g. by a background process).
When I set time and date with x52cli, for example at 10:00am, the clock remains at 10:00 forever.
Am I doing anything wrong?