Open GoogleCodeExporter opened 9 years ago
The draw speed makes any non-turn-based game design pointless. The best refresh
rate I've managed with the canvas is about once every two seconds.
Original comment by phe...@gmail.com
on 7 Feb 2011 at 9:19
Yes, not only painting on a canvas is really slow, but also creating animations
using a clock, images and a sprite. With luck the animation speed is 3 frames
per second. Can this please be solved?
Thanks for your excellent work!
Original comment by enginetw...@gmail.com
on 16 Mar 2011 at 5:08
Maybe a Canvas.refresh command to refresh paint the added lines and points
since last refresh?
Original comment by Wout...@gmail.com
on 19 Jul 2011 at 7:28
Is this forum monitored by Google Android: There are no resolutions to the
problem--?
Whereas (Noteeverything) is too slow and jerky, I just now wrote a handwriting
app-- only to find this is slower-and-jerkier-still (infantile-PC-stuff), so I
rewrote mine, from immediate-draw, to a points-list-maker that fires-up the
clock.timer which draws after, the points are inserted: hoping to reschedule
the processing-priority... But it's hardly better at response time
(2-year-old-PC-stuff)...
I've seen some faster/better-resolution drawing/painting packages, --How did
they do it?-- but that are clumsy at saving successives files so I don't use
them instead...
Ray.
Original comment by adult.ba...@mailcity.com
on 14 Dec 2011 at 7:44
MORE--
It also delays Canvas drag... resulting in a loss of the first ~10 points,
afterwhich it tracks fairly well (in total about 2nd-grader-PC-stuff)....
Original comment by adult.ba...@mailcity.com
on 14 Dec 2011 at 10:00
For those of you who have observed this, which platform and browser did you
use? I tried it on mac and chrome and it works fine.
Original comment by yonglinw...@gmail.com
on 8 Mar 2012 at 10:34
To drag a 'ball' I have to move over 20 pixels away before it starts moving.
This is independent of the speed or time I take to get that far away from the
initial position. Is there ANY way to control this drag slop or tolerance?
Original comment by gsho...@gmail.com
on 9 Aug 2012 at 9:17
The drag issue is in the resulting app not the developer's browser. It makes
UI's that require dragging very awkward to use. Perhaps the drag response
issue is not related to the graphics speed. I've noted the issue in the Slider
component as well.
Original comment by grejen...@gmail.com
on 7 Jan 2015 at 7:39
Is Google ever going to fix the Canvas dragged initial delay or not? It's been
5 years already since this issue was posted. Why the event can't start
registering the dragging right away instead of wait for 20 pixels? It makes any
usage of the dragging event almost useless.
Original comment by italobar...@gmail.com
on 13 Jun 2015 at 11:47
Original issue reported on code.google.com by
projectc...@gmail.com
on 6 Dec 2010 at 5:12