Once this is merged, you can install Gamnit using nitpm install gamnit, or to get the precise version pinned by a given project, run nitpm install from the root of the project.
Gamnit should be easier to manage outside of the Nit repo and as a nitpm package. More specific CI tests will allow for better coverage and faster merges, and nitpm versioning will allow some support for older games without blocking improvements to the Gamnit API.
This PR is probably not final, I'm considering splitting inkscape_tools in two, to move the script specific to Gamnit. I'm not sure what to do with strongly related packages like glesv2, egl, x11 & sdl2. I know even less what to do with geometry which is used only with Gamnit and offers some Gamnit specific services.
The Gamnit package and example games can now be found at http://gitlab.com/xymus/gamnit, and as always, for general information see http://gamnit.org.
Once this is merged, you can install Gamnit using
nitpm install gamnit
, or to get the precise version pinned by a given project, runnitpm install
from the root of the project.Gamnit should be easier to manage outside of the Nit repo and as a nitpm package. More specific CI tests will allow for better coverage and faster merges, and nitpm versioning will allow some support for older games without blocking improvements to the Gamnit API.
This PR is probably not final, I'm considering splitting
inkscape_tools
in two, to move the script specific to Gamnit. I'm not sure what to do with strongly related packages likeglesv2, egl, x11 & sdl2
. I know even less what to do withgeometry
which is used only with Gamnit and offers some Gamnit specific services.