If a gameserver service switches from active to another state (suspended,
admin locked, ...), we cannot refresh the gameserver details, because
the service is gone. We throw a exception in this case, so the GUI can
handle that case. Further we use the old data, if the refresh of the
gameserver details does not result in a proper result, to prevent small
network problems.
If a gameserver service switches from active to another state (suspended, admin locked, ...), we cannot refresh the gameserver details, because the service is gone. We throw a exception in this case, so the GUI can handle that case. Further we use the old data, if the refresh of the gameserver details does not result in a proper result, to prevent small network problems.