Closed jesawyers closed 2 years ago
Here is the log file...
Found 4 interfaces on host : 0) 192.168.59.12 1) 192.168.225.1 2) 192.168.150.1 3) 192.168.56.1 Multi-casting "[IP] 192.168.59.12 [Port] 55000 [Flags] 2 [Guid] 3950112918 [EditorId] 3283699892 [Version] 1048832 [Id] WindowsPlayer(2,DESKTOP-6PH6MN0) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] ShipSimulatorRealistic" to [225.0.0.222:54997]... Initialize engine version: 2021.3.3f1 (af2e63e8f9bd) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Ship Simulator Realistic/ShipSimulatorRealistic_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2060 SUPER (ID=0x1f06) Vendor: NVIDIA VRAM: 8031 MB Driver: 30.0.15.1295
ok i found the reason that was happening , this was a chance of 1/10000000 to happen , after some travel the center of the world is moved in order we dont have any problems with physics and precision errors. So the moment that the ship entered the exit collider the whole scene moved and caused this problem. it wont happen again hopefully
While leaving the Port of Sifnos on Akizuki, it appears I hit something and the ship began a violent sinking which locked up SSR. I was in the center of the channel when exiting the port. I was able to duplicate.