Fixes #8
Any Entity with a collider can use Generates_Gravity to emit gravity calculations which will then be stored in any touching entity that can receive it via the Applies_Gravity component. Then on each update the entities with receivers can calculate net gravitational forces applied to it.
Fixes #8 Any Entity with a collider can use
Generates_Gravity
to emit gravity calculations which will then be stored in any touching entity that can receive it via theApplies_Gravity
component. Then on each update the entities with receivers can calculate net gravitational forces applied to it.