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nixon-voxell
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lumina
A top down fast paced objective based PvPvE game.
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First step core game play
#2
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nixon-voxell
opened
1 month ago
nixon-voxell
commented
1 month ago
Space ship as the player
Procedural generated terrain
Scenes:
Tutorial
Lobby
Main Game
PvP only, team death match (first team to reach 3/40 kills/most kills within time limit wins)
Camera follow player, limited view of the map
Use light to indicate player's health (but still with health bar)
When die:
Drop down with shield, slowed down movement
Team mates can respawn you (if successful, the opposing team will not be able to obtain the kill point)
If not respawned in time/get killed by opponents, opponents get kill point, and randomly respawned with a 5 secs countdown
If team annihilated:
All team member respawn with a 10 secs countdown, randomly placed, but together.
Pick up weapons (with limited ammos)
Spawn with a default gun
Boost with cooldown will be available for everyone
Skill orbs, only 1 slot, new pickups will replace old pickup (individual):
Black hole
Invisible
Shield
Event buff (time based) (apply to everyone):
Unlimited ammo (no reloading)
Unlimited boost
Air lock (Increased speed, reduced friction)
Black hole event (reach center, will be stunted)
Random gravity distortion (will impact movement in a direction, changes direction every few intervals)
Weapon:
Rifle (default)
Shotgun
Machine gun
Grenade launcher
Players have shield and health, shield auto regenerate, but health regen only with health orbs.
If hit environment too hard, will damage ship.