Open nixpulvis opened 3 weeks ago
Rendering a 2D quad with a custom shader for the star system (see #46) and forcing it to always face the camera when zoomed out will reduce the overhead of each system by a lot.
Rendering a 2D quad with a custom shader for the star system (see #46) and forcing it to always face the camera when zoomed out will reduce the overhead of each system by a lot.