njbrown / texturelab

Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator
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minimum texture resolution size #12

Closed eGax closed 4 years ago

eGax commented 4 years ago

​I've seen more and more mappers & modder use Substance Designer not realizing there was a Linux build of it. I was searching for free and open-source alternatives to it that run under Linux when I found Texturelab.

I work with a lot of older games like doom, quake, quake 2, etc and the minimum resolution size of 256 is huge relatively speaking in comparison to those game textures. Texturelab's smallest size is

Screenshot_20200614_141548

Sure you can use 256 and scale it down, but that adds extra steps and it sometimes helps r to work in the actual texture size you need when making textures. This may fall under the lacking UI elements you mention on the website.

It would be nice to be able to pick your own sizes or at least offer a few smaller sizes than 256x256.

njbrown commented 4 years ago

I'll be adding UI to allow users to choose their own resolutions. For now, I can add lower resolutions to the list. Is 128, 64 and 32 good enough?

Also, these changes wont make it in until another release. You can build from source if you want to see them now. It's pretty easy to do.

eGax commented 4 years ago

I'll be adding UI to allow users to choose their own resolutions. For now, I can add lower resolutions to the list. Is 128, 64, and 32 good enough?

Yes, that opens it up quite a bit until the user is allowed to pick their own. Thanks! I am sure others will find it useful also.

njbrown commented 4 years ago

Great. I added them to master.