njbrown / texturelab

Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator
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Loss of 3D View texture after node manipulation. #19

Open eGax opened 3 years ago

eGax commented 3 years ago

This occurs on the current code base or the last few nightlies for Linux & Windows builds available from the Discord channel.

image

-Open TL, use the default nodes that it opens with, add a brick generator into a colorizer node then plug into the output node that's set to the albedo channel just to give the 3d view an easy to see pattern and color. -Change the output node that links from the normal node from the normal texture channel to emission. The 3d view model turns the current color of the normal channel. -Change that output node back to the normal texture channel and the 3d view does not change. -Unconnect the normal map node from the output node that is set to normal texture channel the 3d view doesn't change. -Reconnect normal map node to output node set to normal texture channel and the 3d view doesn't change. -Change the output node connected to the normal map node to none the 3d view turn solid white(no shading). -Change that same output node to emission again and the 3d view turns the color of the normal channel. -Now change the color of the same node and the 3d view doesn't change.

The only thing I seem to be able to do to change the 3D view texture is to change the out to emission.

It pretty much stays like this until you exit out of TL and restart.

After all that, upon further testing I find this to happen after changing any node's texture channel to emission than to none.