TextureLab continually uses a high percentage of both cpu and gpu while idle - other DCC apps do not (e.g. blender).
I don't have access to the substance suite to compare there.
It looks to use 100% of 1 cpu core (I have 12 so that's the ~8% in the pic below) and 75% of gpu.
Here is what TextureLab looks like sitting completely idle when first opened from a recent nightly build:
TextureLab continually uses a high percentage of both cpu and gpu while idle - other DCC apps do not (e.g. blender). I don't have access to the substance suite to compare there.
It looks to use 100% of 1 cpu core (I have 12 so that's the ~8% in the pic below) and 75% of gpu.
Here is what TextureLab looks like sitting completely idle when first opened from a recent nightly build: