njbrown / texturelab

Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator
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RNG behaves inconsistently with higher value seeds #31

Open njbrown opened 3 years ago

njbrown commented 3 years ago

look into using a better GLSL RNG: https://stackoverflow.com/a/17479300

PCG RNG: https://www.pcg-random.org/download.html#minimal-c-implementation

njbrown commented 3 years ago

Starting out by lowering the default global random seed from 32 to something below 10.