Closes #86 by adding a tile_n() helper. The only open question is what to do when n is odd? Keep it as rectangular as possible and round up the number of tiles or just do n rows and 1 column? Not sure if one has a performance advantage over the other.
Closes #86 by adding a
tile_n()
helper. The only open question is what to do whenn
is odd? Keep it as rectangular as possible and round up the number of tiles or just don
rows and 1 column? Not sure if one has a performance advantage over the other.